Game Dev Story
Developer: Game Dev Story
Game Dev Story
Android, iOS, Switch, PC
Game Dev Story Guide – Tips, Cheats, and Strategies
This post was written by Nick Schaer on 18 Mar, 2020
1. The Basics of Game Dev StoryGame Dev Story became an instant mobile game developer when it was launched by Japanese video game developer Kairosoft. And now the game has even come to Nintendo Switch. The game tasks you with running a video game developer start up. Your goal is to become the most successful studio in the industry by Year 20. Technically the game doesn’t end, and you can continue pumping out games after passing the 20th year. If you are successful enough, you can even develop your own hardware like the next big game console. Follow our guide to get a leg up on the competition. You’ll be the next Shigeru Miyamoto in no time.
2. In The BeginningHitting the ground running early in the game will make your job much easier as your company grows. Try to hire new staff when you have more money to burn. The more staff you have, the faster your game or contract that you are working on will be completed. Fulfill contracts when you are needing cash and don’t want to wait ages for a game to finish development. It’s also wise to continue to create games even if a game is on sale. Always have a game or contract in progress. Also make sure you choose quality over budget. The best games will always be the most successful. For game direction, you should focus on the Realism and Polish. But the direction depends on the game. First thing you should do is hire more staff so you can finish tasks faster. So hire two extra staff members using “Word of Mouth”. Your staff of four ideally should have at least a graphics designer, a writer, and a sound engineer. Any research points you do get use them to level up the writer, graphics designer, and sound engineer in roughly that order. Do not bother leveling them up too much just one level or two each will do.
3. The Right ConsolesDevelop for the consoles that are always the most popular. Starting out it’s wise to develop for PC as the PC never goes out of date. You should do a PC game with Speed because otherwise you cannot even try to make a console game which is immensely more profitable. Finish it ASAP and release it bugs and all. By this time you should have all 4 team members. Aim for a Microx SX game next and finish it with Speed ASAP (fix all bugs this time) hopefully before the Exodus is even released. Do not bother with licensing the Exodus or the IES and go straight for the Game Kid license when it shows up. The reason is license and dev costs. When the Game Swan shows up you should license that as well. When you have enough money for the most expensive hiring option do it and get 1 producer and 1 director to replace the mostly useless coder and writer. You can even go full hog and hire two producers and two directors which can do the writing, graphics design, sound engineer tasks as your team but this is excessive at this point.
4. Staff and Level UpsYou should have, at the very minimum, the following staff to be trained as Hardware Engineers: Mister X, Sophie Kairo, Cokie Bottleson, Francoise Bloom, Stephen Jobson. Of these, get rid of Sophie Kairo after the console is completed. Cokie, on the other hand, is easily worth the $60k yearly salary you’ll end up paying with all jobs maxed out. Your aim with the employees is to get them to Hardware Engineer as quickly as possible while using the least number of Career Change Manuals, with the exception for Mister X – give him all the training on every job category to unlock as many game types/genres as possible. For everyone else, remember that the only prerequisites for Hardware Engineer are both Director and Producer jobs at max level, and you do not need all four basic job types completely maxed for each employee. Example: max out the levels of Sophie Kairo’s default job (Lv.1 Director). Use one Career Change Manual to change her job to Designer, level that up, and then use another Manual to change to the Lv.2 Producer you just unlocked. Max that, and you can then use a third Manual to switch to Hardware Engineer.
5. Game of the YearIf you’re aiming for Game of the Year, you need to boost all four elements well over 150 each (200 is preferred). This can be done with a PC game, it doesn’t need to be on a console. To reach GOTY you need plenty of money, Research Data, Dead Bulls and for the Boosts to be already paid for. Pay for the most expensive external people to do the design/graphics/sound. Or you can do it in-house; this is easier with two Hackers since one can take a rest while the other works on the next game. Use Dead Bull to keep the team energy high and have plenty of Research Data handy for the 30 point-chunks needed for each boost. Taking Dead Bull just before a boost or two seems to improve the value of the boost, as well as generating additional Research Data. Throw in a bit of advertising for the fame/hype burst and you’ll be there. GOTY is easy enough; the last 3-5 years they just keep rolling in. The key is sequels. Also, try to produce 3-4 Hall of Fame games per year, as it thins out competition for 1st prize.
Final WordIf you follow our guide you’ll be a successful video game developer in no time. Now start making the next great video game! The players are awaiting.
- Hire the right staff
- PC games never go out of style
- Level up your staff frequently
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